Week 4 (part 2): Game Ideas
Week 4 (part 2): Game Ideas
In this secondary devlog we'll go over some simple game ideas, which are here for later use in any groupwork I do... Well, if they're desperate enough to actually use these ideas, that is.
Here they are:
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Idea 1: INDUCTIVE SEASONING (good pun)
A puzzle game based on the seasons; with control over which season effects the scene, the player must use environmental effects in order to solve puzzles: freeze water, melt it, grow plants, kill them. This could be either top-down, side-scrolling, or even 3D.
Audience: Puzzle-gamers, mostly.
I think this could potentially be a fun concept that encourages out of the box thinking.
Prototype Goal: A working puzzle room, or two.
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Idea 2: CHRONICLE GUN
A top-down shooter where you're stuck in a time loop. Each past life of yours is alive, and shooting! Can you make it through the level and survive, whilst fighting for your life?
Audience: Fast-paced, shooter enjoyers.
It would be a rather complicated thing to actually beat, and also to program, but I imagine this would be a nice, exciting game.
Prototype Goal: Mechanics created, with a playable mission.
UTAS KIT207 Portfolio
Status | Released |
Category | Assets |
Author | utas_nathan |
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